If the tongue hits part of the map, it’ll draw the player to that spot. Barnacle Gun: Pressing Mouse 1 fires the barnacle’s tongue. I’d almost say this level of firepower should instantly incapacitate any player who doesn’t keep adequate distance, but even as it stands it’s the sort of weapon you probably only want one teammate to be carrying.ģ. It can eliminate any zombie in the game (even an Expert difficulty tank) in a single shot, while dealing only moderate damage (and temporary in-game tinnitus) to any players unlucky enough to be caught in the blast radius. While not as versatile as the flamethrower, the rocket launcher fills a unique niche as a boss killer. After firing its only shot, the character drops it for a single pistol and it cannot be picked back up. Deals 35 self-damage and, like all other other weapons in this plugin, gets replaced with a single pistol during bleedout. Rocket Launcher: Pressing Mouse 1 fires a deadly rocket at the crosshair which obliterates most infected in range. Seriously, the flamethrower shuts down special infected and hordes so harshly that I’d say it’s almost certainly overpowered in its current state, but there’s no denying that it’s insanely fun to use.Ģ. However this feels like a perfectly acceptable downside to a gun that puts everything else in the game to shame. The pressure gauge will actually drain as you approach empty, making it the only weapon in Left 4 Dead 2 with a diagetic HUD element, and the closest thing to a downside is how difficult it becomes to see as you fill your screen with deadly flame. The flamethrower is a blast to use, possibly the most versatile weapon in the entire collection. Probably the most requested weapon of all time, let’s start this breakdown with one of the hottest weapons in the pack. The empty flamethrower can be refilled with a gas can. Has a lot of reserve ammo but will eventually run dry and the character will automatically replace it with a pistol and drop the empty flamethrower on the ground. Flamethrower: Fires continuous puffs of flame that ignite enemies (or friendlies). The entire pack has my highest recommendation!ġ. Every single one of these guns adds an entirely new angle to the gameplay, revitalizing the Left 4 Dead 2 formula without breaking the artstyle or the campaigns (with one cheeky exception that was almost certainly on purpose). People had added custom melees into campaigns before Rectus (the most famous probably being the Foam Finger from Suicide Blitz 2), but his were the first that had so many scripting alterations that they behaved like entirely different (and previously nonexistent) classifications of weaponry. But finally, Rectus had the brilliant idea to take the game’s support for custom melee weapons and modify those weapons beyond anything I thought possible. None of them really changed the gameplay beyond looking sexy, even if I swear my aim got better whenever I used this revolver skin for the Deagle. For the longest time, the closest we had to custom weapons was a bunch of really awesome weapon skins in the Left 4 Dead 2 Workshop.
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